Kickstarter Update #48

Hey backers,
Today we will first focus on a part of the game which we have not discussed in detail before, namely the Adventure Mode. Secondly we have had several requests to do a “meet the team” feature and we are kicking this off today. You can check out the kickstarter update HERE >>

Kickstarter Update #47

Hey backers,
In this update we are going to cover the game flow, show how we are building star bases, discuss ship deck plans (both frigate and destroyer) and last but not least talk about the backer pledge templates. You can check out the kickstarter update HERE >>

Kickstarter Update #46

Hey backers,
In this update we are going to cover several topics. First we are going to touch a bit on player customization options, specifically Coat of Arms. Next we will discuss the backer design pledges and what each backer who pledged to a specific tier is expected to design for inclusion in the game. Finally, we will also give you a short production update. You can check out the kickstarter update HERE >>

Kickstarter Update #45

Hey backers!
Today we are going to talk about our roadmap and progress update as well as the state of the project. Our aim is to shed more light on exactly where we are in development. We also have a new developer video which you can find at the bottom of this update. You can check out the kickstarter update HERE >>

Kickstarter Update #44

Hi backers,
Time for another update and today we are going to go delve more into detail about space combat, where we discuss a bit more in detail what type of experience we are trying to deliver. We are also taking a trip down memory lane to compare how the space combat has gone through several iterations where we have experimented with different control schemes and evaluated the relationship between the ship and your crew. You can check out the kickstarter update HERE >>

Kickstarter Update #43

Hello backers
For this update we will start by talking about character progression, skills and traits. Next we will cover veterancy and how this is important and affects the performance of your marines and pilots in particular. As part of this we will also revisit the battle drills and formations. You can check out the kickstarter update HERE >>

Kickstarter Update #42

Time for another update! The Mandate focuses on the crew inside your space ships and the marines are an important part of your crew. We want boarding combat to come alive with drama and action. These interactions will be more high-paced than space combat, with ample explosions, memorable characters and the occasional acts of heroism or stupidity. After a firefight, the corridors should look banged up with bullet marks and bodies. You can check out the kickstarter update HERE >>

Kickstarter Update #41

Kickstarter Update #41

In this update we are taking a detour to talk about the game economy, cargo and what makes cargo ships stand out. As a side-note we recently hit an important milestone: the art direction and art tests for the ship interiors has been finalized. You can check out the kickstarter update HERE >>

Kickstarter Update #40

For this update we are going to talk about our adaptive character system and what exactly it allows us to do. First of all it allows you to customize the visuals of your captain as part of the character prologue. The same system is used to generate the visuals for all the NPCs you will encounter during your travels in The Mandate. You can check out the kickstarter update HERE >>

Kickstarter Update #39

For today’s update we will cover three topics in particular. First we will discuss some changes we are doing to service branches based on both internal and external feedback. Secondly, we will discuss our event system and also elaborate on ceremony events as well as where they take place. Lastly we will discuss the progress with ship interiors and show a sneak peek of what we have in store for the next update. You can check out the kickstarter update HERE >>

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