Kickstarter Update #51

Hi, backers!
The team is currently preparing for Gamescom which is a big trade fair for video games that is held every year in Cologne, Germany. This year it runs from 5th to 9th of August and we will be there to demo The Mandate. You can come and visit us - our booth is in hall 10.1, booth A60.
Also - In this update you will find both a linked video as well as a track from the orchestral soundtrack. You can check out the kickstarter update HERE >>

Kickstarter Update #50

Hey backers!
Time for another update! We want to start this update by giving a huge thanks to the volunteer moderators and scribes who we have used as "beta testers" for our lore updates and who have given countless suggestions and important feedback. Thanks guys!
So today we have the lore update #2. It includes background information about the Osmani, Pirates, Rebels, Corporations as well as a couple of Secret Factions. You can check out the kickstarter update HERE >>

Kickstarter Update #49

Hey backers,
As mentioned in the previous update the topic of today is the lore update part 1 (LUP1). It includes background information about the Romanov, Arkwright, Black Eagle and Europan factions as well as their respective sub factions. You can check out the kickstarter update HERE >>

Kickstarter Update #48

Hey backers,
Today we will first focus on a part of the game which we have not discussed in detail before, namely the Adventure Mode. Secondly we have had several requests to do a “meet the team” feature and we are kicking this off today. You can check out the kickstarter update HERE >>

Kickstarter Update #47

Hey backers,
In this update we are going to cover the game flow, show how we are building star bases, discuss ship deck plans (both frigate and destroyer) and last but not least talk about the backer pledge templates. You can check out the kickstarter update HERE >>

Kickstarter Update #46

Hey backers,
In this update we are going to cover several topics. First we are going to touch a bit on player customization options, specifically Coat of Arms. Next we will discuss the backer design pledges and what each backer who pledged to a specific tier is expected to design for inclusion in the game. Finally, we will also give you a short production update. You can check out the kickstarter update HERE >>

Kickstarter Update #45

Hey backers!
Today we are going to talk about our roadmap and progress update as well as the state of the project. Our aim is to shed more light on exactly where we are in development. We also have a new developer video which you can find at the bottom of this update. You can check out the kickstarter update HERE >>

Kickstarter Update #44

Hi backers,
Time for another update and today we are going to go delve more into detail about space combat, where we discuss a bit more in detail what type of experience we are trying to deliver. We are also taking a trip down memory lane to compare how the space combat has gone through several iterations where we have experimented with different control schemes and evaluated the relationship between the ship and your crew. You can check out the kickstarter update HERE >>

Kickstarter Update #43

Hello backers
For this update we will start by talking about character progression, skills and traits. Next we will cover veterancy and how this is important and affects the performance of your marines and pilots in particular. As part of this we will also revisit the battle drills and formations. You can check out the kickstarter update HERE >>

Kickstarter Update #42

Time for another update! The Mandate focuses on the crew inside your space ships and the marines are an important part of your crew. We want boarding combat to come alive with drama and action. These interactions will be more high-paced than space combat, with ample explosions, memorable characters and the occasional acts of heroism or stupidity. After a firefight, the corridors should look banged up with bullet marks and bodies. You can check out the kickstarter update HERE >>

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