about two weeks ago was Gamescom and it was super nice meeting some of you. Unfortunately, I was still busy during the afternoon but I really want to thank Mr. Seeker for his commitment and his engagement in the community – he took the time to meet Josef and Iain at Gamescom. In the evening we had a nice dinner with some more members, which we really enjoyed (despite some hard questions). Thank you for coming and thank you for the good conversations :)
In the last update, we promised that we would share our plans for Early Access and the vision for the game with you. If you already saw that update, you’ll know that we talked about some changes in the scope of the game and a new focus for the initial release. We’ve had to take some tough decisions and we’ve taken a hard look at what we pitched, what you wanted and what we can deliver.
Dearest patient Backers, ahoy! First off, let me introduce myself; my name is Michael I am the executive producer for The Mandate and I arrived in the team full-time about 4 months ago. You can check out the kickstarter update HERE >>
Time for another update.Today we will provide a production update, covering many different areas of the game production and also discuss the IFTL (Interstellar Free Trade League) and the role this faction plays in The Mandate. You can check out the kickstarter update HERE >>
For this update we will demonstrate the process for generating deck plans and away missions. We also recently finished an important milestone and will cover the main points from it. The update also includes a selection of Arkwright ships since we recently did a polish pass on their textures. You can check out the kickstarter update HERE >>
Time for another update. Today we will discuss various updates to the game design including changes to crew management, item budgeting and manufacturers and more! You can check out the kickstarter update HERE >>