Time for another update and today we are going to go delve more into detail about space combat, where we discuss a bit more in detail what type of experience we are trying to deliver. We are also taking a trip down memory lane to compare how the space combat has gone through several iterations where we have experimented with different control schemes and evaluated the relationship between the ship and your crew. You can check out the kickstarter update HERE >>
For this update we will start by talking about character progression, skills and traits. Next we will cover veterancy and how this is important and affects the performance of your marines and pilots in particular. As part of this we will also revisit the battle drills and formations. You can check out the kickstarter update HERE >>
Time for another update! The Mandate focuses on the crew inside your space ships and the marines are an important part of your crew. We want boarding combat to come alive with drama and action. These interactions will be more high-paced than space combat, with ample explosions, memorable characters and the occasional acts of heroism or stupidity. After a firefight, the corridors should look banged up with bullet marks and bodies. You can check out the kickstarter update HERE >>
In this update we are taking a detour to talk about the game economy, cargo and what makes cargo ships stand out. As a side-note we recently hit an important milestone: the art direction and art tests for the ship interiors has been finalized. You can check out the kickstarter update HERE >>
For this update we are going to talk about our adaptive character system and what exactly it allows us to do. First of all it allows you to customize the visuals of your captain as part of the character prologue. The same system is used to generate the visuals for all the NPCs you will encounter during your travels in The Mandate. You can check out the kickstarter update HERE >>
For today’s update we will cover three topics in particular. First we will discuss some changes we are doing to service branches based on both internal and external feedback. Secondly, we will discuss our event system and also elaborate on ceremony events as well as where they take place. Lastly we will discuss the progress with ship interiors and show a sneak peek of what we have in store for the next update. You can check out the kickstarter update HERE >>
Time for another update! Today we are following up on a previous update about ship consoles. We will be discussing the various types of rooms aboard a ship, deck plans as well as something called service branches. Why are service branches important? How do they affect crew progression and impact The Mandate from a visual and gameplay perspective? You can check out the kickstarter update HERE >>
On the menu today we have a funding and mod support update as well as details on the community design process. We will also briefly cover the connection between rooms, the crew and the bridge. Finally, we have a new faction reveal today which may affect your loyalties. We also got some coverage from Curse Gaming's Gamepedia - feel free to check out their article.
You can check out the kickstarter update HERE >>
UPDATE: The problems with the forums have now been fixed and the server capacity has been increased by 25x (2500%). Read more for details and how to retrieve your invitation.
In this update on Kickstarter, we will cover the launch of our new community site and to celebrate it, we're also releasing a new video featuring the Battle Orchestrator, released on Eurogamer earlier today. You can check out the article and full video HERE >>